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Game Development Tools |
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About the Editor: Marwan is a software engineer for a Chicago based games company. He has a B.S. in Computer Science and Math from DePaul University and an M.S. from the University of Illinois at Chicago. He has 15 years of experience from console games development, video drivers and demos, military simulators, and application and tools development. He specializes in 3D computer graphics and has been published in ShaderX^2, Game Programming Gems 4, and is the editor of Game Development Tools. |
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April 13th, 2011
The book has gone to the printer and will be available shortly. :) You can pre-order the book form Amazon here. Expect a call for participation for Game Development Tools 2 in a few days!
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April 19th, 2011 Now that the first volume of Game Development Tools has gone to the printers and will be available shortly, we invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools 2, which will be edited by Marwan Y. Ansari and published by CRC Press/A. K. Peters. We expect to publish the volume in time for GDC 2012. We are open to any tools articles that you feel would make a valuable contribution to this book. Some topics that would be of interest include: · Content Pipeline tools (creation, streamlining, management) · Graphics/Rendering tools · Profiling tools · Collada import/export/inspection tools · Sound tools · In-Game debugging tools · Memory management & analysis tools · Console tools (single and cross platform) · Mobile Device (phone/tablet) tools This list is not meant to be exclusive and other topics are welcome. The schedule for the book is as follows: July 1 - All proposals in. July 18th - Authors are informed and begin writing articles. Aug 19th - First draft in to editor Sept 16th - Drafts sent back authors with notes for final draft. Oct 15th - Final articles in to editor Dec 1st - Final articles to publisher (A K Peters) GDC 2012 - Book is released Please send proposals using this form to marwan at gamedevelopmenttools dot com. |
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June 7th, 2011 Demos for Book 1 are located here. |
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July 7th, 2011 Update: We have decided to extend the deadline in order to give additional contributors more time to submit their articles. Please see the updated release schedule below with changes underlined. Now that the first volume of Game Development Tools has gone to the printers and will be available shortly, we invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools 2, which will be edited by Marwan Y. Ansari and published by CRC Press/A. K. Peters. We expect to publish the volume in time for Siggraph 2012. We are open to any tools articles that you feel would make a valuable contribution to this book. Some topics that would be of interest include: · Content Pipeline tools (creation, streamlining, management) · Graphics/Rendering tools · Profiling tools · Collada import/export/inspection tools · Sound tools · In-Game debugging tools · Memory management & analysis tools · Console tools (single and cross platform) · Mobile Device (phone/tablet) tools · 3rd Party tools · Importers/Exporters · <That cool thing widget someone made last week that helped you find a bug or saved you hours of time> This list is not meant to be exclusive and other topics are welcome. The schedule for the book is as follows: Sept 1st - All proposals in. Oct 1st - Authors are informed and begin writing articles. Nov 1st - First draft in to editor Jan 1st - Drafts sent back authors with notes for final draft. Feb 1st - Final articles in to editor March 1st - Final articles to publisher (A K Peters/CRC Press) July 1st - Code/demos (if included) submitted to editor for website. Siggraph 2012 - Book is released Please send proposals using this form to marwan at gamedevelopmenttools dot com. |