Game Development Tools



March 22nd, 2010 - Call for Participation

We invite you to submit a proposal for an  innovative article to be included in a forthcoming book, Game Development Tools, which will be edited by Marwan Y. Ansari and published by A. K. Peters. We expect to publish the volume in time for GDC 2011.

We are open to any tools articles that you feel would make a valuable contribution to this book.

 

Some topics that would be of interest include:

· Content Pipeline tools (creation, streamlining, management)

· Graphics/Rendering tools

· Profiling tools

· Collada import/export/inspection

· Sound tools

· In-Game debugging tools

· Memory management & analysis

· Console tools (single and cross platform)

This list is not meant to be exclusive and other topics are welcome.

 

The schedule for the book is as follows:

June 30th           - All proposals in.

July 15th            - Final list of accepted authors are informed and begin articles.

August 15th       - First draft in to editor

September 15th  - Drafts sent to other book authors for peer review

October 15th      - Final articles in to editor

November 30th   - Final articles to publisher (A K Peters)

GDC 2011          - Book is released.

 

An exmample proposal can be found here.

Please send proposals to marwan at gamedevelopmenttools dot com.




About the Editor:

Marwan Y. Ansari is a software engineer for a Chicago based games company.  He has a B.S. in Computer Science and Math from DePaul University and an M.S. from the University of Illinois at Chicago.  He has 15 years of experience from console games development, video drivers and demos, military simulators, and application and tools development. He specializes in 3D computer graphics and has been published in ShaderX^2 and Game Programming Gems 4.